Hit the Vavada jackpot
Express bonus up to 100%
Crypto tournament X for real money
Exclusive Vavada tournaments
Life and Death

Hacksaw Gaming · 19 lines

Life and Death slot: two wilds that want opposite things

Two kinds of wild share the reels of the Life and Death slot. One lands with a multiplier and raises it. The other copies that multiplier and smears it down an entire reel, wiping out the ordinary symbols underneath. Nothing sticks in the base game, so the pair has to meet inside a single spin, and that single spin is where 15000x comes from. Hacksaw Gaming built it on 19 lines across a 6x5 grid, RTP 94.26%, volatility high, stakes from 0.10-100 USD.

  • ProviderHacksaw Gaming
  • RTP94.26%
  • VolatilityHigh
  • Max win15000x
  • Reels6x5
  • Ways to win19
  • ReleaseMarch 2025

The provider does not publish an open demo for this game; the free version opens from the game card in the Vavada lobby.

Play for real money

Two wilds, and the spin where they finally meet

Paylines do the ordinary work: 19 of them across a 6x5 grid, with a paytable that hands out small change on symbols alone. Everything worth watching belongs to the two specials, and the game is named after them.

  • Life wild: lands carrying a multiplier and raises that value when it takes part in a win.
  • Death wild: copies the multiplier of a life wild it touches and spreads down its reel, turning the symbols there into wilds with the same number.
  • The pair together: one full reel of multiplied wilds crossing every line at once, which is the spin the whole game is built to produce.
  • Base game memory: none. Wilds leave when the spin ends, so the combination happens now or never.
  • Buy menu: three named doors with their own prices, plus a weighted single spin.

The first hour I played this I kept getting halves. A death wild spreading a reel of ones, which multiplies nothing. A life wild on a fat number sitting alone on reel five with nothing to give it to. The game is built out of near misses, and the near miss is legible enough that you feel it, which is either the best thing about it or the worst.

Where a 15000x ceiling gets its money from

A ceiling that size is paid for by everything underneath it. RTP here is 94.26% and volatility is rated high, and the two go together: the machine keeps back more of each stake and hands it out in fewer, larger pieces. In practice: long blank runs, and one good meeting of the wilds that outweighs a week of the ones without it.

Hacksaw Gaming ships this game in more than one return version and each casino turns one on, so the figure above is a catalogue reading and the i button inside the game window holds the live one. Check it. On a low return build, a game already this stingy between hits turns into a different animal.

Who this profile suits: a player with a session budget written off in advance, at the low end of the 0.10-100 USD frame, who thinks in spins and sizes the bet by how many of them the budget holds.

Each door opens a different apocalypse

Three scatters open 10 free spins, four open the same 10, and landing the trigger again inside the round adds 2 more. Hacksaw sells the entry three ways, and the prices tell you how the studio ranks them.

Door on the buy menuPriceWhat the round begins with
Horsemen60xthe cheapest way in, the plain round the scatters would have given you
Devastation100xthe middle entry, weighted towards the wilds that spread
Reckoning200xthe top tier round, the one four scatters open, on the same 10 spin counter as the cheap doors

The menu carries one more press that is not a door: a single spin at 3x with the trigger weighting raised, which shortens the wait and promises nothing at the end of it. Of the three doors, Reckoning is the only one I have seen produce a screen worth talking about, and I have pressed all of them more often than I care to write down.

Inside the round the two wild types appear far more often than they do in the base game, and that frequency is what the entry price buys. 15000x asks for a full reel of death wilds carrying a life multiplier that has already been raised several times, on a spin that fills the lines. It happens. It happens rarely enough that the buy prices are a fair summary of the odds.

Life and Death demo: where the free board actually is

Searching for a Life and Death demo takes most people to a page with a notice on it, and the frame above is no different, for one reason: Hacksaw Gaming publishes no practice server. The free board lives inside the casino. Open the Hit tab in the lobby, find the card, and the demo button sits beside the real money one. Reel weights, buy prices and the return build match the paid game exactly, which makes the free run the only honest way to see what a hundred blank spins feel like before they cost anything.

On real money the sensible entry here is the 100 free spins a new account gets with no deposit at all. They run at the minimum stake of your currency, their winnings land on the bonus balance and carry an x20 wager that any slot can close. Two rules decide whether that works out: a withdrawal request wipes every bonus that has not been wagered, and a rejected payout does not bring them back, so ask for money only when the wager is closed. And with or without a bonus, a deposit turns over x3 before it leaves. The rest is on the bonuses page.

Worth knowing. The trigger keeps working inside the round: land it again and the counter takes 2 more spins. On a card where both wilds have to meet inside a single spin, extra spins are the only thing worth having, and they are the one part of the round the buy menu cannot sell you.

Habits that turn a swingy game against you

By this point you are probably scrolling, so here is the short version, and every one of these has cost me money on this exact card.

  1. Raising the stake after a blank run. The reels keep no record of the last hundred spins, and the meeting you are waiting for needs two particular symbols on one spin. A bigger number printed under them changes the size of the loss and leaves the odds where they were.
  2. Buying the 200x round because the cheap doors went nowhere. What the price buys is how often the two wild types turn up inside the round, never that they will arrive together: the door sells frequency, and the meeting stays the game's own business.
  3. Sizing the bet for the screenshot you want. The spin worth photographing is rare enough that a stake chosen for it usually ends the evening before it lands.
  4. Using this card to clear a wager. It pays in lumps, and wagering wants frequency. A game that hits often is worth more to you there, whatever the ceiling on this one says.

Which neighbour to open on a night like that

Two cards sit close to this one in the same tab, and both make a different trade. Duel at Dawn keeps the swing and hands the whole decision to a single standoff, so the tension arrives in one beat and the round is over; take it on a night when you want the answer fast. SixSixSix pushes the ceiling higher still and offers to swap the spins you were given for whatever its wheel lands on, which turns the bonus into a decision you can get wrong by yourself. Every card in the Hit tab has a review of its own.

Is the meeting of the wilds worth the wait?

  • What works
  • One mechanic, two halves, and a payoff you can see coming a spin ahead
  • A 15000x ceiling the wilds genuinely reach on a spin where they meet on a full grid
  • Three buy doors from 60x, so the round is available at more than one budget
  • Stakes open at the bottom of the 0.10-100 USD frame, which buys spins in a game that needs them
  • What to keep in mind
  • Volatility high and a return figure that sits under most of the tab: blank runs are long
  • Nothing carries between spins, so a board that almost paid keeps no memory of it
  • A death wild that copies a one spreads a whole reel of wilds that multiply nothing

Honestly, the thing that keeps me opening this card is the near miss. A reel of wilds carrying a one is a joke the game tells you several times an hour, and when the same reel finally carries a raised multiplier the screen does something no cluster game can imitate. Whether that is worth the stretch in between depends on a question only you can answer: do you play for the hour, or for the screenshot? I play this one for the screenshot, and I keep the stake small enough that the hour survives the wait.

Last updated -